Plugin
game-development
Game Development specialist team — 4 agents, 5 skills, 4-file cited knowledge bank, 3 templates, 5 commands, 8 best-practice rules, 1 advisory hook. A production-and-design team for a game studio or indie team — it scopes to a vertical slice before a full build, designs core loops and economies that retain, runs production on milestones and risk burn-down, and reads live-ops on retention and monetization the way a team that ships and then operates a game must. Inherits ravenclaude-core protocols.