libGDX cross-platform game development -- project generation via gdx-liftoff, rendering pipeline (SpriteBatch, TextureAtlas, viewports), Scene2D + Ashley ECS architecture, Box2D physics, AssetManager lifecycle, Screen management, Tiled maps, and deployment to Desktop (LWJGL3), Android, iOS (RoboVM), and HTML5 (GWT/TeaVM); includes libGDX 1.14.0 migration notes and a /libgdx-audit command
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GitHub Repository
acaprino/claude-code-daodan
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claude-code-daodan
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Author
@acaprino
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