AI-powered Unity development skills for building games with Claude Code. Scene builders, script generators, asset composers, architecture advisors, and an AI Dungeon Master framework.
Configure and validate the Unity MCP server connection for Claude Code
Generate modular dungeon rooms, assemble levels, apply lighting, and bake NavMesh from natural language
Generate production-quality C# MonoBehaviours, ScriptableObjects, and systems from natural language
Intelligently recombine existing assets into new composite GameObjects with scripts, VFX, and proper configuration
AI architecture advisor and multi-agent design debate system for Unity projects
AI-driven playtesting that navigates scenes, tests interactions, and reports issues
AI Dungeon Master framework — level generation, loot systems, achievements, narrative arcs, and encounter direction powered by local LLMs
Interactive development workflow with planning, coding, and browser-based verification loops